Version 1105: Version 11.5

2024-04-21 00:05:00Discord announcementFull changelog

General

  • [NEW] Races:- Each original race now has at least one new racial ability. Some racial abilities for other races have been reworked.
  • Tanados has taken the time to update character create info.
  • [FIX] Languages are now mostly working as intended. It's unlikely existing characters will be automatically fixed (for example, existing races with Draconic will not unlearn Draconic automatically). Some races will need to relog upon first login.
  • [FIX] Falmaril fixed character screens for Eredar and added more skins for some races.
  • [UI] Due to Zandalari's incomplete models, they are now replaced by pandas.
  • [FIX] A number of races have had their helmet hair fixed.

Human

  • Master Strategist: Humans have a knack for quickly assessing battlefield situations. Activating this ability reveals the weaknesses of all enemies in a 15yd radius, increasing their damage taken by 5% for 8 seconds.
  • Human Spirit now also increases damage done to undead by 5%. (This was a good idea from Wallcraft).

Dwarf

  • Stout-Hearted Swig: After taking a deep swig, your physical strength and resilience surge for 15 seconds. During this period, you gain a 10% increased critical strike chance, 10% increased critical damage, and regenerate 4% of your maximum health every 3 seconds. Once the potent effects subside, you become momentarily overwhelmed, leading to a bout of retching that stuns you for 4 seconds. Leaves you smashed and regretting your life choices.

Night Elf

  • Starshards: Rains starshards down on the enemy target's head, causing Arcane damage over $d. (Scales with level. Does not require channeling).

Gnome

  • Blast-Proof Stature: Gnomes have always been adept at engineering and understanding explosions. Over time, they've instinctively learned how to minimize the impact of large-scale detonations and magical bursts on their small frames. This passive knowledge grants gnomes a natural resilience, reducing damage taken from area of effect abilities by 10%. Whether it's a mage's blizzard or a sapper's dynamite, gnomes stand tall... figuratively speaking.
  • Expansive Mind now also increases spell power by 5% of your total intellect.

Draenei

  • Astral Connection: Increases your spell damage, healing, and attack speed by 10% for 10 seconds.

Worgen

  • Startling Roar: Breaks all friends within 15 yards out of snares, crowd-control and stunning effects.
  • Viciousness should properly modify crit chance now.

Lightforged Draenei

  • Light's Path now also increases holy damage dealt with all Holy spells and abilities by 3%

Void Elf

  • Chill of Night now also grants 3% increased shadow damage
  • [UI] Entropic Embrace has had a visual update.

High Elf

  • Thalassian Empowerment for mages has had its haste effect reduced to 8%, down from 10%. It has also been taken off the GCD.
  • [UI] Druid's Arcane Growth has had a visual update.
  • [CHANGE] Quel'Dorei Valor has had its cooldown changed to 5 mins and now only affects party members.

Demon Hunter

  • Illidari Vengeance now just increases damage against demons as a flat modifier rather than a proc.
  • Track Demons: Shows the location of all nearby demons on the minimap. Only one form of tracking can be active at a time. (This one is mostly just flavor).
  • Fiery Brand's damage reduction has been reduced by 10%.

Orc

  • Bloodline of the Elements: Orcs' ancient bond with the elements allows them to harness elemental power, granting resistance to elemental damage. Reduces Fire, Frost, and Nature damage taken by 5%.
  • Horde's Vanguard: Drawing upon their legacy as stalwart founders of the Horde, Orcs rally and embolden their comrades in the heat of battle, increasing movement speed by 15% for 6 seconds.

Undead

  • The Undead's twisted form grants them resistance against diseases and poisons, reducing damage taken from these effects by 10%.
  • Death's Whispers:The Undead can hear the whispers of the departed, granting them insight into their enemies' moves. Increases dodge and parry chance by 5% for 6 seconds.

Tauren

  • Bull Rush: Charges an enemy, knocking it back.
  • Earthmother's Embrace: The Tauren can call upon the Earthmother's protection, reducing all damage taken by 10% for 6 seconds.

Troll

  • The troll calls upon ancient voodoo to create a spectral veil around an ally, making them invisible to enemies for 5 seconds. Any action taken will remove the effect.

Blood Elf

  • Arcane Affinity now also increases spell damage dealt by 3%.
  • Eversong's Grace: The beauty of Eversong Woods has instilled a natural grace in the Blood Elves, increasing their dodge chance by 3%.

Vulpera

  • Nose for Trouble has been altered: Your keen sense of danger always keeps you on your toes, reducing the duration of all movement impairing effects by 15% and increasing your movement speed by 3%.

General

  • All classes that can learn Dual Wield begin with Dual Wield.

Mage

  • [CHANGE] Icicles has been reworked. Now when a player learns Deep Freeze and is at least level 60, they can learn the Icicles spell at their trainer. Spell Description: Each time you cast Frostbolt or Frostfire Bolt, there's a chance that you will become imbued with Frost. Accumulating 6 Frost charges will allow you to unleash this spell, triggering a barrage of Ice Lances to bombard your enemy.

Hunter

  • [FIX] Fixed some backdoor access to Lone Wolf aura and other issues with the spell.
  • [CHANGE] Hunter Leggo has changed: Your ranged abilities have 25% chance to grant you 1% increased critical strike and 8 attack power for 6 seconds, stacking up to 10 times.

Paladin

  • Elven Paladins now have the ability to Dual Wield. (May revisit other races. For now it's experimental)
  • [CHANGE] Two-Haned Weapon Specialization has been changed to Righteous Combatant: Increases the damage you inflict with melee weapons by 2% and chance to hit by 1%. Elves gain an additional 10% bonus damage to their offhand weapon.
  • Crusader Strike and Divine Storm have been modified to deal damage with both weapons if an offhand is equipped.

Rogue

  • [CHANGE] Shadow Dance has been reworked: Enter the Shadow Dance for 6 sec, allowing the use of Sap, Garrote, Ambush, Cheap Shot, Premeditation, Pickpocket and Disarm Trap regardless of being stealthed. In addition, your critical strike chance with Daggers is increased by 100% and damage done by 10% for 6 sec.
  • Upgraded Rogue leggo's special ability should now work as intended.
  • Leggo special ability will proc on mutilate and hemo now as well. Proc chance per ability is now 40% and stack requirement is 12.
  • Hemorrhage, Ghostly Strike, and Fan of Knives have had their dagger damage increased by an additional 15%.
  • The Hunger for Blood Talent has been replaced by Blades of Desolation: Invoking Blades of Desolation sacrifices 15% of your total health, increasing your damage dealt by 20%, and generating 10 Energy plus a Combo Point every second for 12 seconds.

Druid

  • All Symbiosis spells should be castable while shapeshifted now.

Warrior

  • [UI] Lightning and Thunder's periodic damage has been reduced. It now scales with level and has had a small visual tweak. It also generates threat like it's supposed to...
  • Legendary: Vanguard's defense has had its duration increased by 2 sec.
  • Shockwave now costs no rage.
  • Sweeping Strikes now costs 10 less rage.
  • Juggernaut now increases damage by 2% per stack, up from 1%.
  • Sudden Death has an increased chance to proc from melee swings (15% at max rank, up from 9%).
  • Colossus Smash has had its range slightly improved.

Shaman

  • Shamans now know how to use 1h swords.
  • Legendary damage benefit has been reduced to 4% per stack.
  • Shamanistic Determination now has a short internal cooldown.
  • Shaman's Tier 2 3pc set bonus has been reverted to its vanilla state.

Death Knight

  • Strength of Will's Strength has been reduced to 6 strength per stack.
  • Deathdealer's Dark Shell, the Tier 2 8pc bonus, has had its duration increased by 2 seconds.
  • [CHANGE] 3pc and 5 pc have changed spots for DK tier 2.
  • Death Knight now has a Tier 2.5 set:
  • When you deal damage with Blood Strike, Heart Strike, Scourge Strike, or Obliterate, you invoke a shield of pestilent energy that absorbs 20% of the damage dealt. Each shield lasts 6 seconds and stacks up to 3 times. Should the absorb effect endure its entire duration, the pestilent energy bursts forth, dealing 152 to 243 Shadow damage to all foes within a 15-yard radius.
  • 5pc: Icy Touch and Plague Strike deal 17% more damage, while Frost Fever and Blood Plague diseases inflict an additional 12% damage.
  • World Bosses:- Setis now has proper enrage spells.
  • Extra Setis has been deleted (originally this was for testing).
  • Setis now despawns his minions after combat.
  • Kazzak has been reverted to his Vanilla state.
  • [CHANGE] Raids:The following Raids have been adjusted to 25 man and have had modifiers altered to compensate for 3.3.5 power creep:
  • Molten Core
  • Blackwing Lair
  • Zul'Gurub — scaled up significantly, needs tuning
  • AQ20 — scaled up significantly, needs tuning
  • AQ40
  • [PVE] Raids are subject to further tuning based on feedback.
  • [NEW] A corehound mount is available off of Magmadar. (Needs summoning sound and mount special sound added still, but other sounds work.)
  • Corehound pup now drops from corehounds in MC.
  • Strength of Ossirian has been nerfed to help out with bot usage.
  • The 10-man script and level 60 kara should work more reliably.
  • Broodlord Lasher's ability timers have increased, particularly knockaway.
  • [CHANGE] A number of custom-scripted BWL and MC bosses have been adjusted down.
  • [PVE] Level 60 Raid Boss Head turn-ins are now repeatable
  • Nefarian's head turn in now grants a useful tabard for players and bots.
  • Attempting to pull Smolder out of his room will lead to fun times had by all.
  • Golemagg's initial Earthquake starts 10 seconds later (significant because the spell comes 10% faster after each cast)
  • Players will now find piles of “Quick Sand” scattered throughout the Temple of Ahn’Qiraj. Running near these piles will grant nearby players a stackable bonus to movement speed (both mounted and un-mounted).
  • Inconspicuous Crate for the AQ questline has been moved above ground.
  • [FIX] GlyphsGlyphs that required level 61+ have been altered to all be usable by level 60. Additionally players will now get max glyph slots by level 60. Tooltips will reflect improper glyph learning levels until you reach the appropriate levels (ie locked until 70, locked until 80). I've no idea where to fix this tooltip issue.
  • Glyphs slots are now unlocked as follows:
  • At level 15, the first two slots are unlocked.
  • At level 25, the third slot is unlocked.
  • At level 35, the fourth slot is unlocked.
  • At level 45, the fifth slot is unlocked.
  • At level 60, the final sixth slot is unlocked.
  • [PVP] PvP:- Level 60 gear now follows standard ranking progression, requiring that players achieve certain title threshholds first.
  • [FIX] Trickerer implemented expansion specific pvp brackets. You'll no longer need to use my BG script to delevel bots in pvp but can instead set level cap brackets in world configs. Please note that setting level limit to 60 or expansion to Vanilla will result in **normal** worldserver startup logs that let you know "hey, this thing that was available before isn't available anymore." This is nothing to freak out about. I have tested and seems to be enabled by default anyway for my repack.
  • [NEW] A new level 60 pvp mount is available for Alliance.
  • Reforging- The ability to reforge stamina has been removed.
  • Challenge Modes- Rested xp bonus is removed on player login when slow and steady is active.
  • Chance for rare spawn to summon on Randomly attacked has increased.
  • Fragile Warrior should now be death persistent.
  • Hardcore Mode now encompasses all forms of death. Debuff for failure should properly appear now.
  • Misc- Tightened up a couple more scripts.
  • A number of process-heavy spell scripts have been converted to cpp.
  • [NEW] Music has been added to some parts of the Emerald Dream. Will be all parts as soon as I update area info.
  • [FIX] Fixed missing buildings in Barrens
  • [UI] Ascended Vigor tooltip corrected.
  • Reward Points menu has been updated to deal with more sources of Reward Points.
  • [NEW] The Resist Fire buff now properly adds 120 Fire Resist.
  • [FIX] Fixed floating objects and buildings in Undercity Courtyard
  • [FIX] Fixed leggo trinket flavor text typo
  • [NEW] Many quests have had the correct faction flags added back in.
  • [NEW] Items have had their correct race flags added back in
  • [NEW] New faction mounts for High Elves and Void Elves are available in Stormwind near Olivia's Pond. These mounts are currently open to all races so if you're horde and can sneak into Stormwind you can currently purchase them.
  • Overall pathing should be much improved.