Version 1108: Version 11.8

2024-04-21 00:13:00Discord announcementFull changelog

Races

  • [FIX] Noses fixed with vulpera for a few helms. Some other races that have bald options have had their helm fixes reverted as a result since the impact to them is minimal, ie Lightforged Draenei. I wash my hands of helmet geosets.

High Elf

  • Queldorei Valor should work properly for parties now.
  • [NEW] Fal has updated High Elf Tattoos and added a new one as well for paladins/priests (or whomever really).

Orc

  • Horde's Vanguard now increases speed by 25%, up from 15%.

Troll

  • [FIX] Voodoo Veil now has a proper cooldown, has had some bug fixes and lasts 6 seconds, up from 5.

Dwarves

  • Stout-Hearted Swig's stun now increases damage taken by 100% during the 4 sec duration.

Lightforged

  • Small Sacrifice should now work as intended. llidari:
  • [NEW] Illidari now have a new racial, Imprison.
  • Illidari now know Pursuit: Converts 30% of your haste into movement speed.

Worgen

  • [CHANGE] Adjusted female Shoulder equipment size.
  • ClassesRogue:
  • [NEW] Blades of Desolation have a new spell visual. The CD has been increased to 3 mins and damage done reduced by 2% for the duration.

Druid

  • Wrath is now castable while moving.
  • [NEW] Druids have a new ability they automatically learn at level 20,
  • Stampeding Roar: Let loose a wild roar, increasing the movement speed of all friendly players within 15 yards by 60% for 8 sec.

Warrior

  • [CHANGE] Colossus smash has been reworked for now. Personal damage multiplier will have to be modified core side later: Smashes the enemy's armor, dealing 413 to 737 Physical damage and increasing physical damage the target takes by 3% for 7 seconds.

Mage

  • [FIX] Fixed missing rank 1 Frostbolt???

Death Knight

  • [NEW] -Death Knights have a new Tier 3 set with their respective set bonuses (still working on order and balancing)
  • Insert 2 pc here - Your Icebound Fortitude heals you for 350 and grants 45 Strength for 12 seconds.
  • Casting Heart Strike, Obliterate, or Scourge Strike, has a chance to trigger a Sweeping Scythe, cleaving all enemies in your path with a shadowy force and reducing their damage done by 3% for 5 seconds.
  • Your attacks resonate with the souls within your blade, granting you "Soul Essence" stacks. At 8 stacks, you unleash a wave of necrotic energy, damaging nearby enemies and increasing the critical strike chance of all attacks against them by 10% for 6 seconds.
  • World Bosses- Patchqwerk's Poison Bolt Volley does significantly less damage and has a much shorter range. He also has less hp.
  • Items- Taeshalach's Echoes will now stack more regularly. They've been given a higher proc chance with a short ICD.
  • [NEW] Talisman of Binding Fragment and Shard have been rebalanced. They both have a new effect attached to them: Every 30 sec, gain an absorb shield for 25% of your maximum health for 30 sec.
  • Level 60 version of Legacy has had its attack power reduced.
  • ZG Head enchants have had their class restrictions removed.
  • Band of Dark Dominion now has a Mind Control on-use effect. This is intended for use in Naxx40.
  • [FIX] Fixed Scythe of the Unmaker
  • [NEW] Many unreleased models and variations of existing items have been added to the client. Will work on releasing these periodically as actual items.
  • Talisman of Binding Shard and Fragment now scale with the player's level though drop off in power closer to level 80.
  • [NEW] RaidsRaiding with Leashes pets have been added to various vanilla raid bosses, including Lil' Ragnaros. Achievement will probably be added later but for now Mr. Bigglesworth is a KT drop.

Molten Core

  • Magmadar fight has been converted to Cpp

Kara

  • [CHANGE] Netherspite has been adjusted to be doable with bots. Only one beam will be active at a time and the exhaustion debuff has been reduced. Debuff stacks have been altered. Void zone frequency has increased to compensate.
  • Naxx40:
  • [CHANGE] Thaddius has been adjusted to be doable with bots. Killing Fuegen or Stalagg will kill the other.
  • A temporary solution to deal with logging out and server restarting and back in followed by a client crash has been implemented. May require at least 2 relog attempts.

BWL

  • Door after Broodlord Lasher should stay open even on server reset. A pair of Nefarious whelplings has been removed as Vael is now a requirement to be killed.
  • [FIX] Valthorax will no longer cast Ice Tomb on random raid members. His minions now also have less hp.
  • [FIX] Fixed Gluth encounter to have Zombies move to boss, get eaten, decimated and just have the fight work in general.
  • [FIX] Fixed Instructor Razuvious' Understudies to have abilities during MC. AQ40: - Ash fixed bounding radius for Huhuran
  • [CHANGE] Changed school immune masks for Twin Emps
  • Lowered viscidus' frost damage hit requirements as aq40 is now 25 m
  • [CHANGE] Huhuran has been adjusted for 25 players.
  • [NEW] A new neck enchant has been added to C'thun for tanks.
  • [NEW] A new weapon now drops from C'thun. - Giant Claw Tentacle's hp has been reduced for 25 players.
  • [FIX] Fixed Aura of Despair occasionally not resetting after combat and added a global removal for bots.
  • [FIX] Fixed delay on dirt mounds for Ouro. (potentially still not working as intended)
  • Avatar of C'thun's hp has been reduced.
  • [CHANGE] Aura of Despair has had its refresh changed from every 2s to every 10s.
  • [NEW] New Relic and Wand Enchants have been added to the new boss in AQ40.
  • AQ20:
  • [NEW] Ossirian has a new offhand dagger available
  • AQ20 necklaces now have some small natural resist.
  • [NEW] Kurinaxx now has a new Libram drop
  • [NEW] Moam has a new Ring drop

Kara

  • Bosses have received an increase in hp.

Stratholme

  • [NEW] A new Epic shield has been added to Baron Rivendare's loot tables.

World Bosses

  • [FIX] Fixed Setis' hp again.
  • Zones:Gilneas:
  • [NEW] Progress has begun on Gilneas. Starting questlines are being added to Dukhaven and the surrounding areas.
  • NPCs are slowly *slowly* filling the map. This is a concerted effort between multiple individuals and may take quite a bit of time. At present I am combing through questlines, and rewards and touching up on RP elements while Tanados spearheads all the hard foundational work.
  • This is very much a work-in-project and not at all complete.
  • Challenge Modes- Find Resources is now properly unlearned on relog for certain challenge modes.
  • [NEW] Misc- A limited number of bots have been race swapped to new races. This is an extremely slow process. If anyone wants to do this, lmk. It's fairly straightforward.
  • Pushed back fog a bit.
  • Updated some trees.
  • [FIX] Fixed Racial Trait Swapper. Current players with more than one race's racials will need to swap traits again.
  • [FIX] Cut gems set back to 1 stack each. - Level 20 glyph has been fixed.
  • [NEW] A simple wand has been added to starting quests.
  • [NEW] Account-Wide Gear DepositoryA new npc can be found in all major cities, Vaultkeeper Zorlan. He can generally be found near auction houses and allows players to deposit and withdraw BoP equipment to be accessible for characters on the same account. Each deposit currently costs 500 Reward points.
  • [NEW] New AQ40 Boss: The Hidden WatcherA new fight with unique loot is available in AQ40. The boss fight is initiated either after the Twin Emperors have been defeated or when the nearby Void Crystal is used.

Key Mechanics

  • Shadow Aura: The boss maintains an active aura that periodically deals minor shadow damage to all players within a 45 yd range.Shadowbolt Volley: If the main tank moves out of a designated circle around the boss, the boss starts to spam Shadowbolt Volley.
  • [NEW] Chaos Bolt: Periodically, the boss casts Chaos Bolt, a spell that bypasses all resistances, on the main tank.Void Tentacles: Throughout the fight, the boss summons void tentacles that fire shadow bolts at random raid members.Heralds: These adds will periodically spawn and use Sunder Armor and Knockback on the target tanking them. They can be crowd-controlled. If killed near the boss, they cause the boss to take 25% additional damage for 35 seconds, stacking.Dark Minions: At 75%, 50%, and 25% health, the boss summons a ring of Dark Minions. These minions slowly move towards the boss. If they reach him, they increase his damage and size by 2% per minion. These cannot be crowd-controlled and they do put out some small periodic damage.Arcane Blast At 75% health the boss begins to periodically cast Arcane Blast on the raid.Fear: At 50% health, the boss will start to occasionally cast Fear on the main tank in an attempt to get him out of the ring.Dark Chaos: At 25%, the boss casts Dark Chaos every 30 seconds. This spell puts a debuff on all raid members that absorbs 1800 healing before normal healing resumes.Enrage: After 6 minutes, the boss will enrage, significantly increasing its damage output.

Raid Pointers

  • [PVE] Stay Close: The main tank should stay within the ring to avoid triggering Shadowbolt Volley spam while healers keep an eye out for Chaos Bolt damage spikes.Tentacle Management: A group of DPS should prioritize killing Void Tentacles to reduce random damage on the raid.Control the Heralds: Use CCs like stuns, slows, and roots on the Heralds and try to kill them near the boss to maximize damage. You may want to consider killing more than one at the same time to push through various phases.Dark Minion Strategy: When Dark Minions appear, DPS should move to intercept and kill them before they reach the boss.Fear Management: Healers and support classes with fear dispelling abilities should be ready to dispel the main tank immediately when Fear is cast.Dark Chaos: Healers should be prepared to heal Dark Chaos as quickly as possible to resume normal healing.