Article Thumbnail

Version 16: The Model Rework

Posted by TANADOS, on

Version 16: The Model Rework

Classes:

Shaman:
- Elemental Overload has been reworked: Your Lightning Bolt, Lava Burst, and Chain Lightning casts have a 15% chance to trigger a second free cast on the same target that deals 25% more damage. (2 second minimum ICD)
- Shaman now learn Elemental Blast at level 10: Harness and direct the raw power of the elements towards an enemy target, dealing Elemental damage and increasing the caster's critical strike or haste by 5% or spell damage and healing by 8% for 8 sec. Damage is based on a combination of your Intellect and Spell Power (Balance is ongoing).
- Maelstrom Weapon and Stormkeeper now also affect Elemental Blast.
- Elemental Reach now increases the range of Lightning Bolt, - Chain Lightning, Elemental Blast, Fire Nova, and Lava Burst by 5/10 yd, up from 3/6.
- Lightning Shield now has 10 charges, up from 3.
- Fire Nova has been altered and now triggers on targets affected by Flame Shock. Ignites your Flame Shock spell on any nearby enemies, causing each of them to emit a wave of flames that deals X Fire damage to every other enemy within 10 yards.
- Call of Thunder has been altered to also allow your Lightning Shield spell to regen 2% of your mana every 5 seconds while active.
- Searing Totem reverted back to hitting 1 target (honestly thought I had reverted this ages ago).
- Molten Cleave damage is now based off weapon percent damage. It's also no longer a frontal cone and is now a chain ability.
- Removed outdoors-only requirement from tooltip for ghost wolf.
- Improved Gust of Wind visual.
- Chain Healing Wave removed as a passive. Other passives to Lava Burst and Lightning bolt are now baked into those spells.
- Rank 1 Lava Burst's level scaling has been reduced and contributions from spell power for this rank has also been very slightly reduced.

Druid:

- Cat Swipe now costs 15 less energy.

Mage:
- Fire Blast has been taken off the gcd, is castable while casting, will always deal a critical hit, and has had its CD increased to 14 sec. Spell bonus multiplier has been reduced slightly.
- Netherwind Presence has been removed as a passive.
Ice Lance is now available at level 60 and 70 (down from 66 and 72).
- Icicles stacks should happen more often.

Priest:
- Serphic Burn's Gravity Well should no longer pull units it shouldn't. It's dot damage should scale better with leveling and spell power now too.

Hunter:
- Frost Trap visual is fixed.
- Steady shot is now a free cast.
- Disengage has been altered: Leap backwards clearing movement impairing effects and increasing your movement speed by 50% for 5 sec.

Warrior:
- Raging blow rage gains reduced to 4, down from 5. 
- Damage reduced slightly.
- Deep Wounds damage  reduced to 15%/30%/45% down from 16%/32%/48%.
- Glyph of Thunder Clap now also increases threat generated by Thunder Clap by 25%.
- Thunder Clap costs 5 less rage. (TBD)
- Improved Thunder Clap now deals an extra 10%/20%/30% of its damage over 6 seconds on hit targets.
- Shield Mastery also causes your Shield Block ability to reduce magic damage taken by 10%/20%.
- Glyph of Devastate now also increases the critical strike chance of Devastate by 5%.
- Glyph of Blocking renamed to Glyph of Shield Slam and now also increases Shield Slam damage by 5%.
- Fixed a bug with Colossus Smash.
- Lightning and thunder's dot damage bonus scales somewhat with attackpower now.

Warlock:
- Incinerate is now trainable at level 60.

Paladin: 
- Righteous combatant's max damage benefit to offhand changed to 20%, down from 25%.
- Paladin's Guardian of Light will no longer cast Avenging  Wrath on the paladin. Instead it will grant divine plea. 
- Guardian Duration increased by 8 seconds for a total of 28 seconds. Hammer of Wrath cast timer increased to occur less often. Legendary trinket's strength adjusted down.
- Glyph of Light's Celerity now increases flash of light's healing done by 35% down from 40%.
- Avenger's Shield is now on a 15 second cooldown, down from 30 seconds.
- Shield of Righteousness has a 20% chance to reset the cooldown on Avenger's Shield.


Heritage Horizons:

- Portable Anvil and Portable Forge are now on 10min cooldowns, down from 60.
- Horde's Vanguard CD reduced by 10 sec.
- Fixed Hardiness. 

Profession:

- New Blacksmithing Recipes are available in Stormwind and Orgrimmar at the Blacksmithing Supplies vendor.
- New Jewelcrafting Recipes are available at the vendor outside of Molten Core (Master of Molten Mysteries).
- Additional level 50ish JC recipes added to various vendors.
- New shield enchant available at Timbermaw Hold.



Bots:

Hiring:
-Hired bots now start out with some basic gear appropriate for their level. Logic for MH and OH has yet to be implemented. 

Consumables:
-Drinking a flask will get bots in your group to drink appropriate flasks as well, depending on the expansion-level flask you use. These flasks are preassigned. (Yes, I get this pretty much nullifies Unified Might but oh well).
- Spell group stack rules now apply to bots and should no longer apply to multiple food buffs, flask buffs, etc.

Abilities:
- Lightning Overload removed from shaman bots since we do Gift of the Gathering Storm now and our own version of  Lightning Overload, meaning they were double benefiting from double procs.
- Gift of the Gathering Storm has been added to Ele Shaman.
- Arms Warriors will now execute.

Misc:
- Teleport visual has been changed to login effect to help with client stutter.


Dungeon and Raid

Strath:
Reduced Ramstein's Hellfire damage.

Scholo:
Reduced Ras's Icetomb dot and hp slightly.

LBRS:
Endgame cast time increased by 1 sec.

UBRS:
Mobs from above on Pyroguard Emberseer should be much less likely to pull.

BWL:
Nefarian has a new mechanic.

Hyjal:
Various abilities in Hyjal will now also target bots.

Outlands (General):
Kazzak and Doomwalker now drop 2x Badges of Glory.
SSC, TK and ZA bosses now drop Badges of Glory.
BT, Sunwell and heroic MGT bosses now drop Badges of Courage.
Normal MGT bosses now drop Badges of Glory.



Models:

Fixed the vestiges of some screwed up creaturedisplayinfoextra entries
We now have dress npc that you can mess with in creature_outfits
Updated Broken race.

Sounds
Fixed some footstep sounds.

Individual Progression
ZA is now accessible after finishing tier 5 content rather than finishing BT content.

Quests
Outland daily heroics now reward 2 Badges of Glory.
Attempted to fix additional stuff with DK starting zone.

RACES
A couple fixes for Eredar, Lightforge, and Draenei skins. Please note that Draenei female underwear is just a temporary change.
Broken have new models.
Void elves have a new eye option

Badge Vendors:

Badges of Justice in TBC have been broken up into 3 badges: Badge of Justice for T4 content, Badge of Glory for T5 content and Badge of Courage for T6 content. Vendor items for badges have been adjusted for these new badges Shattered Sun Supplies have a chance to give a Badge of Courage (rather than Badge of Justice) There are four new totems available for Shaman on the Badge of Justice vendor. Three of them are spells that were previous tier set bonuses and one is just for fun and somewhat quirky. Emblem transfer now includes tbc badges.

World Buffs:​​​​​

Various World Buffs have been adjusted down.

Individual Progression Changes :
Firstly, there are number of fixes to Naxx40 that are not necessarily present in the stock individual progression module. Additional changes include ZG being available whenever you complete The Hand of Rastakhan questline, Gruul being the required kill to progress past Tier 4 content, and ZA being available directly after SSC/TK. The ZA and ZG reshuffle comes as a result of the fact that catch up raids are completely irrelevant in the singleplayer environment and seriously deincentivizes content. Gruul being the requirement is simply just laziness due to the fact that you can complete Kara at 60 and I didn't want players progressing to T5 directly at level 60.

Also the badge system has been broken up into 3 different badges for tbc for each raid tier so that players aren't skipping ahead on power creep.



Items:​​

Tier Sets:
Tier 1, 2, and 2.5 have had the set bonus required pieces adjusted down, from 3/5/8 to 2/4/6 and 3/5 to 2/4 respectively. This should allow for a bit more flexibility.
Rogue Tier 1 4pc set bonus has been reworked and swapped places with 6pc bonus.
Mage Tier 3 2pc and 4pc set bonuses have been reworked.
Prot Warrior's Tier 8 4pc has been reworked.
Paladin Tier 1 Lawbringer set bonuses have been buffed.
Some Strength in Ret Paladin and DPS warrior tier 1 and tier 2 sets has been shuffled back to stamina.
Ret Paladin T4-T6 Stats have been rebalanced. Set bonuses are also improved. Some old set bonuses have turned into relics.
Ret Paladin T2.5 and T3 sets have been added to the game.
Ret Paladin T2's 6pc no longer reduces the CD of hammer of Wrath.
Prot Paladin T2.5 and T3 sets have been added to the game.
Resto Shaman Tier 3 set bonuses have been shuffled and some reworked.
Elemental Shaman Tier 4 2pc and Tier 5 2pc and 4pc set bonuses have been reworked. Previous spellids moved to (totem) relics. These can be purchased with badges of justice.
Elemental Shaman Tier 4 4pc has been buffed.
Elemental Shaman Tier 6 4pc has been improved.
Enhancement Tier 2 set bonuses have been adjusted down.
Elemental Shaman T2.5 and T3 sets have been added to the game.
Paladin Leggo npc's AI has been improved
Same with priest's. Bot priests will now benefit from the leggo.
Added some random items to various vendors and a couple hidden vendors
Added a new ring to Paris Hilton.
Hunter Tier 1, 2, 3, 4, 5 and 6 set bonuses have all been improved. T3-T6 have had their stats adjusted.
Stat Boost has been altered. More stat types have been added. The highest bonus stats for vanilla raiding content have been lowered slightly and are also more likely to give a lower amount of the same stat (+4 spell power instead of +6, etc).
Level 60 and 70 item sets have had base resistances removed. Resistances are now randomized or may not occur at all.
Eye of the Dead now has a shared category cooldown of 30 seconds.
Titanic Breastplate has had its meta sockets changed to blue sockets.

Misc:

Improved graveyard logic again
Removed spectral gryphon as a result.
Burning Weapons should now have a proper 25 sec ICD
Lots of performance optimizations
Lava now does 50% more damage.