Follow the playable alpha roadmap, current Vanilla+ focus, and future Tanados-era TBC and WotLK plans.
Server Development Roadmap
Tanados Development Roadmap
The roadmaps below outline the work we are actively tracking across Vanilla+, The Burning Crusade, and WotLK. This is a live planning page for major systems and content priorities.
Tanados is in playable alpha and continues to expand on existing systems with structured, source-backed progress.Last roadmap note: 2026-09-03
Current PrioritiesFinish Vanilla+ core systems, complete remaining endgame polish, and keep expansion bridges gated for controlled progression.
CompleteActive / ReviewPlanned / Backlog
Playable Alpha
Current Priorities
Worldactive
Finish Gilneas and Emerald Dream progression
Finish world expansion tracks with progression and reward loops connected to lore and custom progression.
Progression Systemsactive
Legendary and stat reroller controls
Lock systems to avoid runaway carryover while keeping long-term growth.
PvPactive
PvP Arena and battleground progression pass
Stabilize PvP progression around item access and utility with anti-waste design.
Dungeons & Raidsdone
Third pass on existing Vanilla dungeons and raids
Final pass on current instances with encounter tuning and progression polish before moving expansion breadth.
Dungeons & Raidsreview
Wrath raid and dungeon rebalance
Prepare Wrath raids and dungeons for stable itemization and challenge flow.
Murkydone
Finish Murky system
Complete Murky dialogue, interaction coverage, guidance, and flavor support.
active
Vanilla+
Core completion track with custom systems and controlled endgame growth.
3 complete4 active / review7 total
Phase 1 - Finish Core Vanilla+
Dungeons & Raidsdone
Third pass on existing Vanilla dungeons and raids
Final pass on current instances with encounter tuning and progression polish before moving expansion breadth.
Tune existing raids for clean timings and encounter behavior.
Review bot compatibility and performance at endgame loads.
Prepare Heroic Shadowfang Keep as baseline endgame battleground-ready content.
Murkydone
Finish Murky system
Complete Murky dialogue, interaction coverage, guidance, and flavor support.
Finish remaining Murky story/dialogue hooks.
Add clearer signposting for Murky features in world progression.
Make Murky support feel complete and server-specific.
Crafting & Professionsdone
Expand crafted progression
Add meaningful recipes and support additional playstyles in Vanilla progression.
Deliver additional recipes with balanced acquisition paths.
Keep crafting relevant for both leveling and endgame.
Tie recipe utility to class and spec viability.
Phase 2 - Endgame Polish
Class Supportin progress
Tier set support review (2.5 and 3)
Improve tier set viability by spec and reduce one-path dependency.
Revisit Tier 2.5 and Tier 3 support per spec.
Second round clean-up for class identity and build variety.
Remove blockers that force a single endgame path.
Legendaryactive
Continue legendary updates and Ashbringer bridge
Balance legendary progression for server-specific endgame without unchecked power creep.
Second pass on legendary itemization and slot progression.
Tie the Ashbringer chain to Vanilla+ transition gates.
Prevent escalation that breaks dungeon/raid tuning.
Phase 3 - World Expansion
Worldactive
Finish Gilneas and Emerald Dream progression
Finish world expansion tracks with progression and reward loops connected to lore and custom progression.
Finalize Gilneas launch and event flow.
Implement Emerald Dream milestones and exploration hooks.
Connect both areas to progression pacing with meaningful rewards.
Phase 4 - Long-Term Progression
Progressionreview
Review attunement balance
Revisit attunement power curve and keep it relevant while preventing runaway scaling.
Review whether current power creep risk is within intended limits.
Lock/limit progression ramps where needed.
Keep Vanilla endgame rewarding without invalidating challenge structures.
in progress
The Burning Crusade
Bridge expansion with new progression, PvP, and challenge systems.
0 complete4 active / review5 total
Phase 1 - Core Playability
PvPactive
PvP Arena and battleground progression pass
Stabilize PvP progression around item access and utility with anti-waste design.
Implement Eye of the Storm bot battleground access.
Adjust PvP item access and rating requirements in alignment with ranking.
Rework PvP restriction edges to reduce exploit paths.
Dungeons & Raidsreview
Kalecgos bot compatibility and reward rebalance
Fix encounter handling so Kalecgos is viable and balanced for bot/party contexts.
Finalize encounter tuning for bot compatibility.
Add reliable reset/cleanup behavior on key challenge interactions.
Improve reward timing around challenge ranking and scaling.
Questingin progress
Bridge lore and quest continuity
Finish bridge quest flow between Vanilla and TBC to support cleaner transitions.
Connect Ashbringer storyline into TBC progression.
Build transitions around Kalimdor and Eastern Kingdoms starters.
Expand content arcs with less abrupt tuning jumps.
Phase 2 - Progression Systems
Progression Systemsactive
Legendary and stat reroller controls
Lock systems to avoid runaway carryover while keeping long-term growth.
Define reroller boundaries for TBC challenge carryover.
Apply clearer phase gates for power increases.
Tie obsolete Vanilla transitions into controlled TBC progression.
Phase 5 - Long-Term / Experimental
World Loreplanned
Murky + custom narrative expansion
Deepen Murky support and custom progression through TBC-style narrative gates.
Extend Murky interactions with more informative guidance.
Add meaningful long-term narrative hooks.
Build optional side arcs for players staying in TBC-only tracks.
planned
Wrath of the Lich King
Longer-term roadmap for deep endgame, raids, world systems, and advanced progression.
0 complete3 active / review5 total
Phase 1 - Core Wrath Playability
Dungeons & Raidsreview
Wrath raid and dungeon rebalance
Prepare Wrath raids and dungeons for stable itemization and challenge flow.
Balance raid rewards and boss pacing.
Introduce controlled progression through custom challenge rewards.
Prepare for mythic-like scaling tracks.
Legendaryin progress
Legendary bridge into WotLK
Continue Ashbringer and legendary pathways toward advanced WotLK systems.
Build smoother Ashbringer chain handoff into WotLK.
Tune legendary milestones by encounter risk.
Keep legacy carryover from creating balance spikes.
Phase 2 - Reward & Progression Systems
Treasurein progress
Treasure hunting and exploration system
Launch a deeper exploration economy around discovery and rare hidden rewards.
Finish reward tuning for treasure nodes.
Connect treasures to professions and challenge systems.
Add repeatable outdoor progression loops in Northrend and custom zones.
Phase 3 - World & Story Expansion
World Bossesplanned
Add long-term outdoor challenge bosses
Plan recurring outdoor bosses and seasonal challenge content for non-static endgame.
Design first wave of world bosses and rotation model.
Use boss rewards for long-term server economy and progression.
Tie event windows to lore arcs and calendar scheduling.
Phase 5 - Future-Facing Experiments
Experimentalbacklog
Brawler-style competitive mini content
Prototype optional competitive challenges for solo/small groups without replacing core endgame.
Design skill-based progression-only modules.
Add cosmetic and prestige rewards.
Validate balance before public rollout.
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