Tanados Custom Realm
Tanados Custom Realm
Tanados Alpha is online Playable alpha status. Connection details remain behind account login.
Roadmap

Development Timeline

Follow the playable alpha roadmap, current Vanilla+ focus, and future Tanados-era TBC and WotLK plans.

Server Development Roadmap

Tanados Development Roadmap

The roadmaps below outline the work we are actively tracking across Vanilla+, The Burning Crusade, and WotLK. This is a live planning page for major systems and content priorities.

Tanados is in playable alpha and continues to expand on existing systems with structured, source-backed progress. Last roadmap note: 2026-09-03
Current Priorities Finish Vanilla+ core systems, complete remaining endgame polish, and keep expansion bridges gated for controlled progression.
Complete Active / Review Planned / Backlog
Playable Alpha

Current Priorities

World active

Finish Gilneas and Emerald Dream progression

Finish world expansion tracks with progression and reward loops connected to lore and custom progression.

Progression Systems active

Legendary and stat reroller controls

Lock systems to avoid runaway carryover while keeping long-term growth.

PvP active

PvP Arena and battleground progression pass

Stabilize PvP progression around item access and utility with anti-waste design.

Dungeons & Raids done

Third pass on existing Vanilla dungeons and raids

Final pass on current instances with encounter tuning and progression polish before moving expansion breadth.

Dungeons & Raids review

Wrath raid and dungeon rebalance

Prepare Wrath raids and dungeons for stable itemization and challenge flow.

Murky done

Finish Murky system

Complete Murky dialogue, interaction coverage, guidance, and flavor support.

active

Vanilla+

Core completion track with custom systems and controlled endgame growth.

3 complete 4 active / review 7 total

Phase 1 - Finish Core Vanilla+

Dungeons & Raids done
Third pass on existing Vanilla dungeons and raids

Final pass on current instances with encounter tuning and progression polish before moving expansion breadth.

  • Tune existing raids for clean timings and encounter behavior.
  • Review bot compatibility and performance at endgame loads.
  • Prepare Heroic Shadowfang Keep as baseline endgame battleground-ready content.
Murky done
Finish Murky system

Complete Murky dialogue, interaction coverage, guidance, and flavor support.

  • Finish remaining Murky story/dialogue hooks.
  • Add clearer signposting for Murky features in world progression.
  • Make Murky support feel complete and server-specific.
Crafting & Professions done
Expand crafted progression

Add meaningful recipes and support additional playstyles in Vanilla progression.

  • Deliver additional recipes with balanced acquisition paths.
  • Keep crafting relevant for both leveling and endgame.
  • Tie recipe utility to class and spec viability.

Phase 2 - Endgame Polish

Class Support in progress
Tier set support review (2.5 and 3)

Improve tier set viability by spec and reduce one-path dependency.

  • Revisit Tier 2.5 and Tier 3 support per spec.
  • Second round clean-up for class identity and build variety.
  • Remove blockers that force a single endgame path.
Legendary active
Continue legendary updates and Ashbringer bridge

Balance legendary progression for server-specific endgame without unchecked power creep.

  • Second pass on legendary itemization and slot progression.
  • Tie the Ashbringer chain to Vanilla+ transition gates.
  • Prevent escalation that breaks dungeon/raid tuning.

Phase 3 - World Expansion

World active
Finish Gilneas and Emerald Dream progression

Finish world expansion tracks with progression and reward loops connected to lore and custom progression.

  • Finalize Gilneas launch and event flow.
  • Implement Emerald Dream milestones and exploration hooks.
  • Connect both areas to progression pacing with meaningful rewards.

Phase 4 - Long-Term Progression

Progression review
Review attunement balance

Revisit attunement power curve and keep it relevant while preventing runaway scaling.

  • Review whether current power creep risk is within intended limits.
  • Lock/limit progression ramps where needed.
  • Keep Vanilla endgame rewarding without invalidating challenge structures.
in progress

The Burning Crusade

Bridge expansion with new progression, PvP, and challenge systems.

0 complete 4 active / review 5 total

Phase 1 - Core Playability

PvP active
PvP Arena and battleground progression pass

Stabilize PvP progression around item access and utility with anti-waste design.

  • Implement Eye of the Storm bot battleground access.
  • Adjust PvP item access and rating requirements in alignment with ranking.
  • Rework PvP restriction edges to reduce exploit paths.
Dungeons & Raids review
Kalecgos bot compatibility and reward rebalance

Fix encounter handling so Kalecgos is viable and balanced for bot/party contexts.

  • Finalize encounter tuning for bot compatibility.
  • Add reliable reset/cleanup behavior on key challenge interactions.
  • Improve reward timing around challenge ranking and scaling.
Questing in progress
Bridge lore and quest continuity

Finish bridge quest flow between Vanilla and TBC to support cleaner transitions.

  • Connect Ashbringer storyline into TBC progression.
  • Build transitions around Kalimdor and Eastern Kingdoms starters.
  • Expand content arcs with less abrupt tuning jumps.

Phase 2 - Progression Systems

Progression Systems active
Legendary and stat reroller controls

Lock systems to avoid runaway carryover while keeping long-term growth.

  • Define reroller boundaries for TBC challenge carryover.
  • Apply clearer phase gates for power increases.
  • Tie obsolete Vanilla transitions into controlled TBC progression.

Phase 5 - Long-Term / Experimental

World Lore planned
Murky + custom narrative expansion

Deepen Murky support and custom progression through TBC-style narrative gates.

  • Extend Murky interactions with more informative guidance.
  • Add meaningful long-term narrative hooks.
  • Build optional side arcs for players staying in TBC-only tracks.
planned

Wrath of the Lich King

Longer-term roadmap for deep endgame, raids, world systems, and advanced progression.

0 complete 3 active / review 5 total

Phase 1 - Core Wrath Playability

Dungeons & Raids review
Wrath raid and dungeon rebalance

Prepare Wrath raids and dungeons for stable itemization and challenge flow.

  • Balance raid rewards and boss pacing.
  • Introduce controlled progression through custom challenge rewards.
  • Prepare for mythic-like scaling tracks.
Legendary in progress
Legendary bridge into WotLK

Continue Ashbringer and legendary pathways toward advanced WotLK systems.

  • Build smoother Ashbringer chain handoff into WotLK.
  • Tune legendary milestones by encounter risk.
  • Keep legacy carryover from creating balance spikes.

Phase 2 - Reward & Progression Systems

Treasure in progress
Treasure hunting and exploration system

Launch a deeper exploration economy around discovery and rare hidden rewards.

  • Finish reward tuning for treasure nodes.
  • Connect treasures to professions and challenge systems.
  • Add repeatable outdoor progression loops in Northrend and custom zones.

Phase 3 - World & Story Expansion

World Bosses planned
Add long-term outdoor challenge bosses

Plan recurring outdoor bosses and seasonal challenge content for non-static endgame.

  • Design first wave of world bosses and rotation model.
  • Use boss rewards for long-term server economy and progression.
  • Tie event windows to lore arcs and calendar scheduling.

Phase 5 - Future-Facing Experiments

Experimental backlog
Brawler-style competitive mini content

Prototype optional competitive challenges for solo/small groups without replacing core endgame.

  • Design skill-based progression-only modules.
  • Add cosmetic and prestige rewards.
  • Validate balance before public rollout.
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